So today i have been working on a very basic landscape in world machine. So far i have created a base in UDK, exported the height map, sculpted some large shapes in mudbox, and exported that into WM. Took me most of the day to get the process down and try a bunch of different noise and erosion effects until i found something i liked. The next step is to export the height map, colour map and AO and compile it back in mudbox to sculpt some more detail.
This landscape is going to be 95% non-playable area so i have kept the texture size smaller than i could have gone. I might experiment with bigger sized textures and more d
This landscape is going to be 95% non-playable area so i have kept the texture size smaller than i could have gone. I might experiment with bigger sized textures and more d